Quests Gallery

Home Sweet Sewer

Home Sweet Sewer

The kobolds of Stormreach were displaced from their ancestral homes by mysterious forces. Some tribes chose to strike out against the other races. Others prefer to live in peace and quiet.

A dungeon where the goal is to lead a pack of mangy guard dogs back to the entrance without harming any of them.

Arachnophobia

Arachnophobia

Spiders and other predatory vermin are a natural part of Xen'drik's ecology. But try telling that to Berne Jorn!

Heavy rains drove a swarm of spiders into the crypt containing the remains of Berne Jorn's ancestors. You must clear it out so he can enter and pay his respects.

 

Haywire Foundry

Haywire Foundry

Laws forbid the creation of new warforged. Unfortunately, Phineas Hayward was never known for his law-abiding ways.

My action-movie dungeon involving traps, puzzles, robotic servants gone mad and a "just in the nick of time" climactic explosion as the player escapes.

The Prisoner

The Prisoner

Once a feared sorceress, Mistress Orphne is now a mere shadow of her former self...a prisoner of her own mind

One of my favorite quests. The player must travel into Orphne's memories and restore her sanity by collecting memory fragments. Whenever one is recovered, the memory is shown as a tableau.

An Offering of Blood

An Offering of Blood

The ritual pilgrimage to the Vulkoor Spiral is practiced by many drow and scorrow. Its winding tunnels were supposedly formed where Vulkoor rested from the desert heat.

I created this as a "reverse dungeon" where you enter at your goal and fight an avatar of a scorpion god! Then it's a race through the dungeon back to the start where you can escape.

The Chamber of Rahmat

The Chamber of Rahmat

Raiyum kept an entourage of healers and herbalists by his side throughout his reign. Even in death, Rahmat the Physician cannot escape the will of his king.

One of two quests leading up to the Tomb of the Wizard King.

The Chamber of Kourush

The Chamber of Kourush

Kourush the Astrologer was Raiyum's chief advisor. When the Wizard-King passed on, Kourush was entombed to serve him in the afterlife.

One of two quests leading up to the Tomb of the Wizard King.

The Chamber of Raiyum

The Chamber of Raiyum

King Raiyum once commanded a legion of soldiers from across the planes. His kingdom is buried beneath the sands, but Raiyum himself rests not so peacefully.

This was an enormous dungeon full of random traps and encounters. My favorite part were the hieroglyphics you could decipher if your intelligence stat was high enough.

 

Purge the Fallen Shrine

Purge the Fallen Shrine

Long ago, say the legends, a hero dared to oppose the cruel reign of King Raiyum. His remains are turned to dust, his crypt defiled, his true deeds forgotten.

I loved this quest—a tale of vengeance and redemption. You must cleanse the tomb to restore a family's honor. Defeating the wraith at the end causes him to resume human form and he thanks you for freeing him from his curse.

Hiding in Plain Sight

Hiding in Plain Sight

Baudry Cartamon has searched high and low for his nemesis Hazadill, but the bugbear smuggler remains elusive....

This quest takes the player on a trip through memory lane, starting in one of the low-level dungeons. A secret door is revealed and soon they're roaming through places and sewers previously visited in earlier quests. Radek and Froz are references to a friend of mine.

Bring Me the Head of Ghola-Fan!

Bring Me the Head of Ghola-Fan!

Under the leadership of powerful creatures like the Ogre Magi, the savage ogres of the Restless Isles represent a dire threat to the peaceful peoples of Xen'drik.

Inspired by Apocalypse Now, this quest has the player "sailing up river" to a compound run by a fearsome ogre magi. Favorite part: the Enter the Dragon-style scene of ogres training for battle.

Slavers of the Shrieking Mines

Slavers of the Shrieking Mines

The Shrieking Mines are named for the winds that howl through its narrow tunnels, sounding like the cries of some tormented soul.

Storm the Shrieking Mines and set the wildman miners free! You have to kill their overseers first or else they'll be compelled to attack you. Kill too many and you fail the quest.