
- Videomancy
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- "The television screen is
the retina of the mind's eye." - Brian O'Blivion
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- isolated, detached and
outside reality stand those who have learned the relatively new
art of videomancy. started in the late twentieth century (the
early 1980's to be precise), videomancy is based on the idea of
"video reality," a concept that events viewed on television are
more real than those occuring in life. practicioners feel that one
day, the only reality we know will be what is transmitted across
fiber optic networks. the television will become our entire world
and, by changing the color, contrast, volume and channel, we will
become gods of this world.
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- the hallucinauts generate charges by capturing images onto
videotape. these tapes act as external "batteries" for their
energy and must be viewed in order to transfer the charge to the
sorcerer. the obvious benefit is that in this way, the videomancer
can build up many charges without worrying about taboo. as
subjectivity is a videomancer's bane, charges may not be acquired
from acts that the videomancer himself perpetrates or stages.
videomancers must be the "outsider looking in," a human camera
recording the worst aspects of human nature.
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- as magickal artifacts,
videotapes have several limitations; most notably a high
sensitivity to heat, light and electro-magnetic fields (as werll
as being generally fragile items). they're also unable to store
more than one type of charge without use of a spell such as
splice. these tapes are closely guarded by videomancers as once
recorded, any videomancer who views it can utilize the tape's
charges. to gain the use of a stored charge, the scene must be
watched in its entirety in one viewing (no getting up for popcorn,
kids). generally, minor charges equal fifteen minutes of
recording/viewing time and significant charges requires up to an
hour ( the average four-hour tape can hold four significant
charges and approximately sixteen minor charges). Videtotapes may
only hold on major charge, no matter how long the actual footage.
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- videomancy blast
style: hallucinauts
program their spells into video images and cannot practically use
their blasts in combat. in fact, by planting blast spells on
videotapes, the videomancer creates (in effect), a magickal land
mine -- one that will go off when played (often resulting in the
blast affecting someone other than the intended target). the spell
seeme-cu can be used to send blast spells directly to a
viewer.
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- generate a minor
charge: videomancers
can receive a minor charge by recording acts of violence or sexual
depravity onto videotape.
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- generate a significant
charge: recording the
violent death of a person onto videotape will store one
significant charge.
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- generate a major
charge: major charges
can only be created by recording cosmic events, such as the
ascension of the naked goddess (a tape highly sought after by
videomancers).
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- taboo: videomancers view reality through a
camera lens or television screen so that reality itself may be
recorded, distorted and even erased. as such, they are often
unable to assimilate intense visual information without this
filter. in game terms, failing a violence or the unnatural stress
check results in the loss of all charges (this only pertains to
first-hand witnessing of violent or unnatural events). as stated
above, hallucinauts must be detached and objective when recording
events and cannot gain charges from staged atrocities.
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- random magick
domain: videomancers
deal with the recording and manipulation of video images and,
subsequently, our perception of reality. although they can create
their own spells, they're limited to the medium of their schooling
- videotape.
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- starting
charges: newly-created
videomancers receive one videotape containing three minor
charges.
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- Videomancy minor formula
spells
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- splice
- cost: 1 minor charge
- effect: this practical spell allows
videomancers to edit their videotaped charges, transferring
charges between tapes or cutting significant charges into minor
charges (one significant charge yields ten minor charges). this
spell is also used to record spells onto tapes (one a spell has
been recorded onto a tape, the tape may not be utilized for
storing charges).
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- seeme-cu
- cost: 1 minor charge
- effect: by recording this spell onto a tape,
the videomancer may establish remote communication with the viewer
of the tape. the hallucinaut may use this link to spy on or to
cast spells on the viewer of the tape. unless the videomancer
gives away his presence, the viewer will be unable to tell that he
is being spied upon.
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- mind field
- cost: 1 minor charges
- effect: mind field is the videomancer minor
blast spell that is recorded onto tape. It is triggered when the
tape is viewed and manifests damage as intense headaches,
blurred/distorted vision, seizures, minor hallucinations and
nosebleeds. this spell can be directed to a particular viewer
through the spell seeme-cu.
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- mind's eye
- cost: 2 minor charges
- effect: when this spell is recorded, the tape
will broadcast intense full-sensory hallucinations directly into
the viewer's mind. the nature of these hallucinations must be
programmed into the tape at the time the spell is recorded. this
spell can be directed to a particular viewer through the spell
seeme-cu.
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- character study
- cost: 3 minor charges
- effect: by viewing a subject on videotape, the
videomancer may duplicate any action performed by the subject for
a period of time equal to the time spent viewing the tape
(watching a half-hour recording of a cooking show would enable the
videomancer to duplicate those skills for a half-hour). This means
if the subject speaks a foreign language, the videomancer will be
able to speak that language. if the subject is recorded performing
martial arts, then the videomancer will know martial arts at the
subject's level of ability. character study doesn't grant the
caster the ability to mimic the voice or appearance of the
subject.
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- Videomancy significant
formula spells
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- autoplay
- cost: 1 significant charge
- effect: a useful spell for the videomancer on
the go, autoplay allows her to view the footage on any videotape
by touching it. this spell may also be used to "view" artifact
videotapes in order to gain charges (although the time constraints
for viewing still apply).
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- test pattern
- cost: 1 significant charges
- effect: a magickal test pattern is recorded
onto videotape. when viewed, the pattern causes the spell's
victims to fall into a deep trance that lasts until the tape ends
or the television is turned off (devious videomancers often create
loop tapes of the test pattern spell). this spell can be directed
to a particular viewer through the spell seeme-cu.
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- shock therapy
- cost: 1 significant charge
- effect: this significant blast spell causes the
viewer to experience painful, intense hallucinations of violence
and sexual depravity (a rank-2 violence stress check) in addition
to severe migraines and cerebral hemorrhaging. this spell can be
directed to a particular viewer through the spell seeme-cu.
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- the video world made
flesh
- cost: 3 significant charges
- effect: as the videomancer gets closer to
video reality, he is able to permanently alter his own physical
reality -- that of the flesh. a six-inch slit appears in the
caster's abdomen into which videotapes may be inserted (a rank-2
the unnatural stress and a rank-2 self stress check for the caster
the first time only). anyone who sees this must make a rank-2 the
unnatural stress check. a hallucinaut who has the video world made
flesh can now store videotapes within his own body, negating the
need to view artifact tapes prior to casting spells.
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- long live the new flesh
- cost: 5 significant charges
- effect: the videomancer can now create copies
of himself on videotape and store them. each time this spell is
cast, he is able to record himself to videotape. by playing this
tape back, he is able to communicate, both visually and verbally,
with the viewer(s). through this medium, he can appear in many
places at once while retaining control over each video
incarnation. as long as these videotapes exist, the videomancer is
immortal.
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- Videomancy major effects
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- major charges could be used
to produce lethal blast effects or to duplicate the contents of
any artifact videotape (even the legendary naked goddess tape). a
major charge could also dissolve the border separating the video
world from the real world, enabling ideas and flesh to become
interchangeable.
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