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- attributes:
raised on the streets
of the city, the orphan is destined to face life without a
reassuring hand on his shoulder. he is the rat scurrying in the
shadows, he is the feral dog searching the trash for food. without
a mother or father to look after him, one would think that his
life would be tragic and short. not so.
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- the orphan is optimistic
about the future and never gives up hope that someone will come
along and become the father that he never had. this archetype's
fate is inextricably entwined with that of the gunslinger, the
heroic warrior who has made it his life to protect those unable to
fend for themselves. although either may fight his destiny, they
will soon find that they need each other; each complimenting the
other in many ways. the orphans youth and lust for life inspiring
the once cynical and brooding warrior -- and in turn being
inspired by the elder's experience, wisdom and sense of
purpose.
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- taboo: the orphan must never give up hope. he
must face his hardships head on and survive. the orphan must also
never lose sight of his past, for his feral soul carries with it a
flame that mustn't ever go out.
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- symbols: ragged clothes, unkept hair and smudged
skin don't quite mask the glimmer of life that shines in the eyes
of the orphan. his animals are the stray dog and the rat, symbols
of survival among the savage streets of the city.
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- suspected avatars in
history: the orphan
archetype first appears in greek myths concerning the shield boys
of the great heroes. young and naive, they are neverthless
indispensible allies to the men they serve. because they exist in
the shadow of greatness, the orphan in history has remained an
elusive figure.
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- channels:
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- 1%-50%: the orphan has tapped into the pattern
of The City, the archetypal pattern that flows through all urban
centers. he knows what streets are safe and what streets are not.
he can find a warm place to sleep and where to get food. this
knowledge is instinctive. more specific information ("where does
the local gang captain hang out?") can be gleaned through a
successful avatar: orphan skill check.
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- 51%-70: at this level, the orphan has attuned
himself to the creatures of the city (stray cats and dogs, rats,
bird and even raccoons). they will protect him from harm and carry
our simple requests. the orphan cannot speak with them, per
se...this is more like a strong rapport with the animals than any
kind of "beast speak" ability.
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- 71%-90%: the orphan is know capable of filling
people with pity for his plight. anyone who interacts with the
orphan will feel a strong maternal/paternal urge toward him and
try to help him out in any way that they can. those attempting to
interfere with the orphan's life (from violent street people to
uncaring social workers) may only do so if they roll a soul check
and fail.
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- 91%+: the avatar has now established a
psychic link with the gunslinger and knows how locate him. from
then on, the orphan will follow the gunslinger and become schooled
in the fighting arts so that one day the orphan will take his
place. the orphan will instinctively know the approximate
whereabouts of his mentor, as well as his state (sleeping,
wounded, etc). the orphan also gains the ability to flip-flop any
roll that he makes when escaping danger.
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- when the gunslinger ascends
or dies, the orphan is handed the mantle of the gunslinger and is
expected to follow in his mentor's footsteps. a new avatar of the
orphan will eventually serve the newly made warrior.
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