"There couldn't be a society of people who didn't dream.
Oneiromancers are dream-mages who draw magickal power by entering altered states of consciousness. The Sleepwalkers manipulate reality by distorting their own perceptions through sleep deprivation, hallucinogens and altered states garnered through isolation tanks.
Since Oneiromancers lose charges if they fall asleep, most are frequent users and abusers of various stimulants as well as hallucinogens. Some adepts joke that instead of spell books, they use medicine cabinets. Of course, most of the dream-mages are shaky, irritable, paranoid and generally unpleasant to be around...not reall the humorous bunch.
Oneiromancy Blast Style: Oneiromancer blasts are made of dreams, in that they are illusory and any damage done to the victim is temporary. This dream attack must be spoken to the victim ("Excuse me, but aren't those maggots burrowing their way out of your skin?") or simply thought (if attacking someone while inside their dreams) and the victim must also make sanity checks as appropriate. If the target of a blast attack is "killed" by the blast's damage, then the target dies. Otherwise, the victim's wounds will "dissappear" at the end of the scene.
Generate a Minor Charge: Stay awake for more than 24 hours. Take a hit of acid, smoke a peyote button, spend an hour in a sensory deprivation tank.
Generate a Significant Charge: Stay awake for three days. Spend 6 hours in a sensory deprivation tank.
Generate a Major Charge: Beat the record for the longest period of time without sleep. The current World Record is held by Randy Gardner who stayed awake for 264 hours (11 days) back in 1963. Oneiromancers speculate that to break this record would be to raise the bar for future attempts to gain major charges...nobody has done it yet.
Taboo: Practioners of this school have one taboo: they cannot sleep...more to the point, they cannot dream. Falling asleep for more than a half-hour (approx.) will cause the Sleepwalker to lose all of his or her charges.
Random Magick Domain: Sleepwalker magick usually deals with sleep and dreams. Conditions related to sleep deprivation can also be simulated. Dream-mages cannot cast spells that keep themselves or other people awake.
Starting charges: Sleepwalkers start 2 minor charges.
Oneiromancy Minor Formula Spells
Oneiromancy Significant Formula Spells
Oneiromancy Major Effects
With a major charge the Sleepwalker could cast any of the above spells with permanent effects or cause elements from a person's dreams to enter the real world. Think Freddy Krueger here...