
- The lich
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- the last enemy that shall
be destroyed is death. [1 Corinthians 15:26]
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- although they are commonly
known as liches (from the middle english lich,
or corpse), the lich heralds back to the age of the pharoahs, when
powerful egyptian necromancers and alchemists combined magick and
thanatology to render themselves immortal.
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- liches are created through a
major necromantic ritual, allowing the mage to re-animate and
possess his own body once it has died (the mage becomes a demon,
after a fashion). becoming a lich requires 3 things: a major
charge, knowledge of the ritual used to become a lich, and
successful completion of the ritual. if successfully cast, the
necromancer becomes a lich, with all the advantages and
repercussions that accompany such a dread state.
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- liches may spend charges to
enter a trance where they will be oblivious to the passage of time
and its ill effects (both mental and physical). during the trance
the lich will not deteriorate (though it can be destroyed) and it
will cease gaining charges through time's passing (see advantages
below). the length of time spent in this trance differs according
to the type of charge used: minor charge = one year, sig. charge =
one century, major charge = one millenium.
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- advantages
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- liches cannot die by normal
means. the only way to kill a lich is to completely destroy the
lich's body (through fire or other extreme methods). epideromancy
will not affect liches, nor will most blast spells (like
entropomancy or pornomancy).
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- if a lich loses a limb (or
that limb is otherwise incapacitated), it can simply sew or pin
the limb (or the limb from another corpse) back on, with no loss
of ability. liches may even be decapitated without suffering
permanent damage (both head and body retain ability in this
state).
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- liches feel no pain and are
not affected by drugs or poisons. they don't age, they don't get
sick and they have no need for air or physical sustenance.
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- liches are able to gain
charges simply by existing. having crossed over, death becomes an
intellectual curiousity rather than an obsession. instead, liches
draw their power from the passage of time. a lich gains a minor
charge every day, a significant charge every year and a major
charge every century. if there are any surviving liches from
ancient egypt, they may be the most powerful creatures on the
planet. most importantly, liches have no taboo and cannot lose
their charges gained from time. liches may also gain charges as
per the necromancy spell (the necromancy taboo still applies to
these charges and they may be lost so keep track of them
separately). liches retain all the charges that they had when they
became undead.
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- disadvantages
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- anyone who witnesses a lich
must make a stress-2 check against the unnatural (even fresh
liches have an unnatural, waxy appearance and an even more
unnatural aura). particularly gruesome examples of the undead
might merit a more difficult check (this makes it rather difficult
for liches to find human servants -- most rely on zombies to carry
out their will).
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- as it had already crossed
over, the lich may not gain major charges from anything other than
the passage of time.
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- for every year that passes,
the lich must make a stress check against self. the first year is
a stress-1 check, the second year is stress-2, and so on. after a
decade (stress-10), the Lich continues to make stress-10 checks
(until it becomes hardened or insane).
- although decomposition is
slowed almost to a halt, it still happens...every year that
passes, the lich must make a body roll -- a failure will cause the
lich to lose one point of body, permanently (these can never be
regained short of using a major charge). if the lich's environment
is consistently dry (desert or tundra), the check may be made only
once every ten years (or more if the body was preserved in some
way). extremely wet climates will necessitate monthly or even
weekly checks (there are no liches in seattle...). once the lich's
body drops below 30, it will begin to show signs of physical
deterioration. liches that drop to 10 body points or below will
become physically incapacitated (what a great way to spend
eternity!).
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