
- attributes: the gunslinger is the lone hero, wandering the
land, defending those unable to defend themselves. an enigmatic
and laconic individual, the gunslinger rose to its current
archetypal power during the nineteenth century, when tales of the
old west and its unbreakable codes of survival and honor sparked
people's imaginations. the gunslinger's roots go far back in
history, from the ronin of feudal japan to the knight errants of
medieval europe. some say that the mythic heroes of ancient greece
also embody the ideal of this questing warrior. even in modern
times, this romantic figure has not gone out of fashion. indeed,
tales of caped avengers protecting the city and its citizens from
harm reasonate with the gunslinger's undertones.
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- the gunslinger need not wield
a gun to carry out his duties. as mentioned above, his mythic
status was established long before the western expansion of
america. he embodies the warrior ideal: strong, proud, honorable
and compassionate. in fact, the gunslinger is often linked with
another archetypal figure; that of the orphan. as a role-model and
authority figure, he often becomes a father-figure to the
orphan...eventually training him in the ways of battle so that
someday, he may have a successor.
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- taboo: the gunslinger is a champion of the
oppressed and may never, either through action or inaction, allow
an innocent to come to harm. also, he cannot ever retire from his
position as defender (the only exception is when he passes on his
mantle to the orphan).
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- symbols: the most potent symbol of the
gunslinger is himself. the tall, silent, brooding man with the
cold eyes and the gravelly whisper of his voice. the other symbols
of the gunslinger are whatever items he has adopted in his pursuit
of justice: a cape or mask, a revolver, silver bullets, a fedora,
his steed (anything from a white stallion to a harley-davidson
motorcycle).
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- suspected avatars in
history: the noble
gunfighter of dime store novels or the masked crime-fighter of
tabloid news. older avatars include the green knight, the ronin of
feudal japan and even mythic greek heroes like heracles or
perseus. batman, mad max and zorro are all fictional examples of
the gunslinger.
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- channels:
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- note: the three gifts
described below will not magically come into the character's
possesion. he must either seek them out or have them granted to
him by another person. acquiring these gifts is not without
expense, hardship or danger (his "steed of virtue" a vintage
motorcycle, may currently be in the collection of a powerful
drug-trafficker) but he will eventually find out where they are
and intuitively know
that they are his ("can you loan me a few hundred bucks? i saw a
biker jacket in the window of that store that i really got to have...").
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- 1%-50%: at this level, the gunslinger gains the
first of the three mythic gifts: the armor of truth. the armor may
take any shape: a mask and cape, a sherriff's badge, a leather
jacket or even actual armor. in any case, it embodies the
gunslinger's status as a champion of justice. when wearing the
armor of truth, the gunslinger's social skills may be substituted
with his avatar: gunslinger skill. this ability can only be used
to command admiration, respect or fear and may not be used in a
seduction-type situation.
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- 51%-70: the gunslinger is bequeathed the second
gift: the sword of justice. in these modern times, the sword
typically manifests as a firearm (but a sword or some other weapon
may be used if it fits with the gunslinger's persona). when
wielding the sword of justice, the gunslinger may flip-flip the
damage he receives when hit by gunfire.
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- 71%-90%: the gunslinger is granted the third and
final gift: the steed of virtue. while the original gunslinger
avatars did ride horses (winged horses), the modern avatar makes
due with a tricked-out sports car or motorcycle. while in control
of his steed (ie: driving), the gunslinger gains strength and
confidence, allowing him to flip-flop any roll he makes.
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- 91%+: the gunslinger literally becomes the
man with no name. all records, both physical and electronic, of
his existence vanish into thin air. everyone on the planet becomes
aware of his presence, yet no one can remember any specific
details. from now until the day he dies, he is a man of legend. it
is at this level that the orphan will be drawn to the gunslinger's
side.
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