
- Gourmancy
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- a small, secretive school of
magick dedicated to fine cuisine, the gourmands infuse their banquets with magickal energy. only
thirty living sorcerers are known to practice this style of ritual
food magick but this art has existed for close to two-thousand
years. the majority of these chefs are male and hail from china.
the rest represent a cross-section of world cuisine (most
non-asian gourmands are from france and italy).
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- gourmancy was first developed
in the far east. chinese mages, long versed in the medicinal
applications of edible foodstuffs, discovered that the very act of
cooking could generate chi. this chi could be stored and used for
a variety of purposes, all channeled into the meals that they
prepared.
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- gourmancy, like the older
school of mechanomancy, stresses both the artistic expression and
personal sacrifice of magick. gourmands are obsessive about the
culinary arts, training for decades to learn every nuance, every
technique. in fact, many of the most powerful magickal tomes in
existence are gouramnd-penned cookbooks. because of this
fanaticism, gourmands can only acquire charges by creating unique,
delicious and skillfully prepared and presented dishes.
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- gourmancy blast
style: gourmancers
have no blast spell.
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- generate a minor
charge: prepare a
gourmet meal (popping a chilli dog into the mcrowave won't do it).
one minor charge can be gained per course of the meal. note that
"course" means a complete dish, not individual servings (creating
a four course meal for 30 people will grant the gourmand 4 minor
charges). because of their creative natures and because gainign
charges in this fashion is relatively easy, gourmands spend
inordinate amounts of time preparing even the simplest dishes
(something to remember the next time you ask your cabal's
gourmancer for a quick breakfast).
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- generate a significant
charge: prepare unique
dish from an artifact cookbook. these dishes are extraordinarily
difficult to prepare, requiring exact measurement and preparation
of ingredients. as with the above example, each course yields one
significant charge. although many magickal cookbooks are known to
exist, most are in the possession of a select few mages (alex abel
is rumored to have one in his private library, although it is
unclear whether or not he would be able to utilize it).
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- alternately, using magickal
cooking implements to prepare a gourmet meal will allow the
gourmand to gain charges. these rare and sought-after items do not
yield cumulative charges (preparing sushi with two different
artifact blades will not double your charges). these items, like
the dipsomancer's bottles, must belong to the gourmand. magickal
cooking implements are usually very old (at least two-hundred
years old) and have some kind of historical significance (a
porcelain banquet platter from the tokugawa shoganate).
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- generate a major
charge: to gain a
major charge, the gourmand must prepare a dish from one of the
lost tomes of the shiih-tan, named after a fabled group of chinese
gourmancers from the qin dynasty. the dishes described within the
blood-inked pages of the shih-tan are so difficult to prepare that
there are legends of mages going insane from the effort of reading
them. of course, this has never been proven as the nine volumes of
the shih-tan have never been found. rumor has it that the shih-tan
recipes use human flesh as a main ingredient and that the books
were actually created by a beings from the netherworld.
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- taboo: Gourmancers must devote all their
energy in preparing food and must fast while in pursuit of arcane
knowledge. as a result, gourmands lose all of their charges if
they eat any food (including their own).
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- random magick
domain: gourmancers
channel their magick through food and can only affect dishes that
they have prepared themselves. various spheres of influence
include spells that affect the mind and body. because of their
taboo, gourmands can only affect others.
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- starting
charges: after his
apprenticeship ends, the gourmand will have to face the world
without any charges.
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- Gourmancy minor formula
spells
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- preserve
- cost: 1 minor charge
- effect: food prepared with this spell will not
spoil, melt, attract insects or otherwise suffer from the effects
of entropy from sunrise to sunset.
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- chicken soup for the soul
- cost: 1 minor charge
- effect: this spell yields the same result as
the epideromancy spell, "regeneration."
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- ferment
- cost: 1 minor charge
- effect: when this spell is cast on a beverage,
that liquid turns alcoholic. this effect remains for as long as
the target beverage does. it can be used on any vessel the size of
a wine cask or smaller. many speculate that this spell was the
source of the "water to wine" miracle from the new
testament.
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- pestilence
- cost: 2 minor charges
- effect: casting this spell on food or drink
causes it to become mildly poisonous. the victim will experience
debilitating nausea, vomitting and other similar distress for an
hour plus a number of hours equal to their body score subtracted
from the gourmand's magick score.
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- like water for chocolate
- cost: 2 minor charges
- effect: the chef is able to project his
emotional state into his cuisine. whatever emotion the gourmand is
experiencing while preparing this dish affects anyone who partakes
of the meal. the gourmand must literally pour his heart out to the
food...crying into soup to produce sadness, yelling at the roast
chicken to provoke anger or thinking lascivious thoughts to
encourage lust. this effects everyone who eats the meal and lasts
until the next sunrise.
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- Gourmancy significant
formula spells
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- transcribe
- cost: 5 significant charges
- effect: this spell allows the gourmancer to
create his own book of occult recipes. although each recipe only
takes one day to transcribe, the recipes themselves can take years
to perfect. crafting a personal culinary grimoire is considered
the pinnacle of gourmantic artistry. the books of dead gourmands
are highly prized items that are quite rare and expensive to
attain.
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- feast or famine?
- cost: 3 significant charges
- effect: the vengeful gourmand can exact a
painful vengeance with this spell. when cast, the gourmand's
target will begin to lose weight at an alarming rate. no matter
how much they eat, the victim gradually get thinner and thinner
until they eventually die from malnutrition. the only way to halt
this process is with a fear or famine? counterspell (cast by the
original caster or by another gourmancer) or through epideromantic
spells. magickal examination of the victim will reveal that a kind
of segmented tapeworm-like creature has affixed itself to the
victim. physically removing the worm is a difficult task, even
with magickal assistance.
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- ambrosia
- cost: 2 significant charge
- effect: anyone consuming food or drink tainted
with this spell will feel confident, energetic and clear-minded
until they go to sleep. the subject cannot fail any stress checks
while under the influence of this spell and cannot suffer the
effects of drugs, poisons or alcohol for its duration (this
includes getting or keeping dipsomantic charges!).
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- divination
- cost: 2 significant charges
- effect:by posing a question and then examining
the entrails of an animal (chicken, fish, pig, etc.) used in
preparing a dish, the gourmancer can forsee the future. the
question must be answerable in the "magic 8-ball style" (yes, no,
maybe).
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- cornocopia
- cost: 1 significant charge
- effect: a more powerful version of preserve,
this spell enables ingredients or prepared dishes to last
indefinitely, without salting, refrigeration or
dehydrating.
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- gourmancy major
effects
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- major charges in gourmancy
only exist in ancient legends. still, if one were to acquire a
major charge, one could produce virtually any mental or
physiological change through the smell or taste of food. the
boundry between life and death could even be surmounted with the
right dish...
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