Calligramancy
"In a decaying society, art, if it is truthful, must also reflect decay. And unless it wants to break faith with its social function, art must show the world as changeable. And help to change it." - Ernst Fischer
Each Calligramancer has his or her own magickal signature called a glyph (modern mages call them tags). These glyphs are unique to the mage and contain magickal power. They are exceedingly complicated designs, requiring time and concentration to create (a small, minor-level glyph can take up to an hour...large glyphs may require days to finish) and each glyph is unique to the mage that uses it. Older, classically-trained Calligramancers often use ornate brushes, symbols and archaic languages while the young turks of this school use spray-paint and colorful graffitti. Glyphs are referred to as minor, significant or major, depending on the charge that they produce.
Calligramancy Blast Style: Calligramancers, as is often the case with technomages, have no blast spell.
Generate a Minor Charge: Write, paint or otherwise craft your glyph. Mainly used as a focusing tool to instill discipline in novice scribes, this is nonetheless a relatively easy way to gain a minor charge.
Generate a Significant Charge: Write your glyph and have it be read by a thousand people (no, photocopies won't work). Glyphs of this magnitude are usually incorporated into huge murals or art installations. Significant glyphs usually take several days to create (at least) and can only generate one charge. Significant and major glyphs must be viewed in-person...broadcasting a glyph on television won't grant any charges.
Significant charges may also be gained through the historical power of famous writing implements, similar to the way a Dipsomancer gets charges from famous drinking vessels. The pen used to sign the Declaration of Independance or the chisel used to enscribe the Ten Commandments could be used to create significant glyphs.
Generate a Major Charge: Write your glyph and have it be seen by a hundred million people (if John Hancock were alive today...).
Random Magick Domain: The scribes and taggers of this school use the power of names, words and identity. They can alter perception, stir emotion and even reshape themselves with the stroke of a pen. To the Calligramancer, the pen is truly mightier than the sword.
Starting Charges: Scribes begin with 4 Minor charges.