
Attributes
The default attributes in
Platforms are:
Bonuses
The default bonus is 3. You
may add up to 3 points to any one attribute or divide those 3 points
between two or three attributes.
Special
Special attributes that are
used in plug-ins for Platforms. They usually replace a normal
attribute (such as Speed replacing Jump in a spaceship game) or give
the character a special feature (such as the ability to pick up
enemies and use them as weapons). Other special additions may
include attack power meters (to allow for variable attack damage),
ammo counters (to keep track of shots) or life meters (that will
degrade over time as you take damage).
Actions
During your turn you can
Attack, Jump (over an obstacle), Run or a combination of any two of
these things (if you are not Running then you are assumed to be
Walking).
Range
Range determines how far a
ranged attack can travel, as well as how long it takes your character
to run through the screen. There are three ranges. Touch, Near, Mid
and Far. "Touch" means that your character must touch the baddie in
order to attack it (or in some cases, touch the item in order to use
it...like a teleport pad or a device's button). Near attacks cover a
small distance (about 1/4 of the screen). Mid-range attacks reach the
middle of the screen. Far attacks can hit anything on the screen!
When your character is running, only use Near, Mid and Far to
determine how much ground is covered -- a walking character will take
4 turns (4 Nears) to walk across the screen. A running or jumping
character will take 2 turns (2 Mids) to run across the screen.
Attacking
Attacking means trying to hit
a baddie with an attack (either a Touch attack, like a punch or a
club, or a Ranged attack, like a whip or a fireball). Roll your
Attack attribute when trying to hit a baddie.
Jumping
Jumping allows your character
to move over obstacles, such as pits, walls, spikes or pools of lava.
Roll your Jump attribute when trying to jump past or over an
obstacle.
Multiple Actions
Attacking while running is
tough -- it will enable you to close distances more quickly, but will
reduce your Attack attribute by 2 dice. Jumping while running will
allow you to double the pixels you can jump (the attribute remains
the same) but you cannot attack that turn. You can Attack and Jump
while walking during the a turn without penalties.
Dice
When you perform an action
(usually jumping or attacking), roll your a six-sided die for each
point in the appropriate attribute.
Bad Dice subtract from your Good Dice. The more Good Dice you roll, the better you do (you either jump farther or kill more baddies). For every Good Die past the first, you can jump +1 pixel or hit +1 baddie. Zero Good Dice means that you don't score any hits or you cannot jump extra distance. If your highest Good Die is LESS than the total of your Bad Dice, you lose a life.
Difficulty Modes
Losing Lives
When you begin the game, your
Life attribute drops by one point. Whenever you lose a life, you will
start at the beginning of the level minus any Power-ups in your
character's possession and your Life attribute will drop again by one
point. If your Life is at 0, you are on your last life. Losing your
last life will end the game for your character. Reaching a Checkpoint
will allow you to restart at that Checkpoint rather than at the start
of the level. Also, if your character has an Inventory, Power-up
items will not be lost.
Pixels
Pixels are the standard unit
of measurement in Platforms. Because the playing field is supposed
to represent the surface of a television screen or video monitor,
there are only two-dimensions: up/down and left/right. For
comparison, most characters are 3 pixels in height and 1 pixel wide.
Screens
A screen is a section of a
level and is represented by a sheet of paper (the screen is the drawn
onto the paper). Screens contain platforms, obstacles, hazards,
baddies, scenery and anything else that you can dream up!
Levels
Levels is the term given to a
collection of screens (usually between 3 and 5). Finishing a level
will net you points based upon your performance in that level
(usually based on baddies killed, Power-ups acquired and treasure
found).
Obstacles
Obstacles are barriers or
other problematic areas of a screen that will prevent you from just
strolling through. Obstacles include: walls, traps, baddies, puzzles
and hazards.
Walls
The simplest and least
hazardous obstacle, a Wall must be jumped over or otherwise
surmounted (such as climbing up a ladder, flying over it or using
special boot Power-ups to climb up the side).
Traps
Some traps are non-lethal,
such as cages that will trap your character for a turn. Others are
annoyances that may prove hazardous, such as a moving platform or a
rope bridge that will collapse unless run across.
Hazards
Hazards are lethal traps,
meaning that they inflict damage (such as a flame jet) or cause you
to automatically lose a life (such as bottomless pits).
Baddies
Baddies are the enemies that
your character will face during the game. They can either be attacked
or avoided. Attacking and killing a baddie will earn you points (and
possibly Power-ups as well!). Avoiding a group of baddies means that
you have successfully run and jumped your way past them.
Baddies have their own special attributes:
Special baddies (Bosses and mini-Bosses) are usually found at the last screen of a level. They are quite large and tough and they usually have special attacks (the Boss ignores your highest Good Die when totaling your Bad Dice), defenses (you need to score 3 Good Dice at once to kill it) and weaknesses (the Boss can only be killed with cold attacks). Bosses always have at least 3 Health and usually possess Far Sight. They are usually at least twice as large as the characters. Bosses and mini-Bosses cannot be avoided and must be fought.
Time Limits
The default Time Limit is 30
turns. Place 30 stones on the table (or on a flat surface wherever
you are playing). Whenever you take a turn, take a stone from the
pile. If you haven't cleared the level before the stones are all
gone, your time has run out and you will lose a life. If you are
playing with others, the first person to go is in charge of removing
the stones and clearing all stones will cause each player's character
to lose a life. The Time Limit is reset once the level has been
cleared.
Power-ups
Power-ups are goodies that
will appear during the game. Sometimes they are hidden, other times
they are right out in the open (or they'll appear when a baddie is
killed). Power-ups usually enhance an attribute or grant you a
special ability. Some example Power-ups are:
Jump Power-ups
Attack Power-ups
Life Power-ups
Special Power-ups
Score
You increase your score by
finishing the level, killing baddies and finding Power-ups and
treasure. A good rule of thumb is to have each baddie be worth 100
points and add 50 points per special ability they have. Killing
multiple baddies with a single roll is a noteworthy action and should
be rewarded - double the point value for every consecutive baddie
killed in a single attack.