What you Need to
Play
A pile of 50
tokens, beads or coins.
1 twenty-sided die for each player.
Paper and pencils.
Budgeting
Distribute 20
points between the following four areas. Write down
these point distributions as bonus modifers
(example: Actors +8). You may choose to gain
additional points by taking up to -10 points worth
of negative modifiers (example: Actors -8,
Locations -2).
Budgeting Areas
Actors
Locations
Props
Special Effects
You do not have to spend
all of your points. Place leftover points into the
Payoff Pool. These can later be used for Script
Re-Writes and MPAA Ratings (described
later).
Quirks
Many directors and
producers have quirks where they re-use images,
characters or devices in their films. One example
would be Alfred Hitchcock casting blonde women as
the victims in his movies. Another would be
(producer) Jerry Bruckheimer's fetish for loud
explosions or nearly all of David Cronenberg's
films being set in the Toronto area.
As a movie-maker, choose a
Quirk for each of the four Budgeting Areas. Actors
can either be a specific actor or a re-curring
character (the "innocent man accused of a crime" or
the "plucky kid"). Locations can either be
geographical places (San Francisco) or
exterior/interior sets (a seedy bar, a Maine prison
in the '950's). Props can be any item used in a
movie (guns, video-cameras, birds). Special Effects
is a catch-all category dealing with actual SFX
(explosions, gore, wire-fighting) or film
techniques (black & white photography,
rotoscoped animation, non-linear
storytelling).
At the end of the movie,
you'll receive five bonus points for each Quirk
that makes it into the final film (even if it's
someone else's Quirk that just matches your
own).
How to Play
Place all fifty
tokens in the center of the play area. Each token
represents 1 point.
Roll a d20 to see who gets
to start off the film. Then, that player gets to
pitch a movie to the other players.
Any time a new story
element is introduced (an Actor, Location, Prop or
Special Effect), the other players may opt to
change that element before it becomes "part" of the
finished film.
To do this, each person who
wants to make a change draws a token from the pile.
Then, each player who drew a token rolls their d20
and adds/subtracts the appropiate modifier. The
person with the highest roll wins all the beads and
may opt to change the story element to one of
his/her choosing (in which case the tokens are
kept) or may place the tokens back into the pile
and continue the pitch.
When the tokens are all
gone, each player counts their tokens, adds any
points for Quirks that made it into the final film,
and totals their score. High score wins.
Payoffs
Points from your
Payoff Pool can be used for any roll to increase
that roll's score. Once spent, the points are not
replaced.
Script Re-Writes
Once per game, each
player may call for a Script Re-Write. The players
who wish to participate wager some or all of their
Payoff Points, then each player rolls a d20 and
adds their wager to the roll. All wagered points
are lost and the high roll wins the challenge. The
winner may then change any element of the pitch,
including choice of Actors, Locations, Props,
Special Effects or any other element (such as part
of the plot or the theme of the film). Play then
continues with those changes in place.
MPAA Rating
At the end of the
game, the pitch is given a rating by the MPAA.
Players should secretly write down their suggested
rating for the movie (G, PG, PG-13, R or NC-17) and
then reveal their ratings to one another. The same
rating voted for by the most players is given to
the film and those players each receive 5
additional points.
To stuff the ballot box,
players may secretly wager Payoff Points to gain
additional votes. Every three Payoff Points nets
that player an extra vote. So if one player is the
only vote for a PG-13 rating and spends 6 Payoff
Points, then there are actually 3 total votes for a
PG-13 rating.