H

 

Characters

Characters in H are animals on the way toward humanity.

All players must choose an animal and how far along the path of humanity that animal has travelled. The ultimate state of a transformed animal is in fact a human being (Pure Men). Animals who have not undertaken the journey are called Pure Things.

Characters have 10 dice divided into two separate pools. The first pool (Human dice) represents the distance your character has traveled along the path of humanity. All characters in H have a minimum of 1 and a maximum of 9 Human dice. The remaining dice are Beast Dice. They represent your character's animalistic nature.

Characters with 0 Beast Dice and 10 Human Dice become Pure Men.

Characters with 0 Human Dice and 10 Beast Dice become Pure Things.

Starting characters start with 5 Beast Dice and 5 Human Dice.

Each character will possess Abilities, both Animal and Human. Up to three Animal Abilities and three Human Abilities may be chosen. Each Animal ability raises the character's Beast Dice by 1. Human abilities reduce the number of Beast dice.

Example: a Bat character has Move/Flight and Sense/Sonar for Animal abilities and Speak/Con, Wield/Tools and Skill/Computers for Human Abilities. The Bat starts with 5 Beast Dice, +2 Beast Dice for Animal Abilities and -3 for Human Abilities…for a grand total of Beast 4/Human 6.

Abilities may be doubled-up or tripled-up. In this case, each ability counts toward the total but only the first ability modifies the character's total dice.

Example: a Panther character has Claws, Teeth and Camouflage. All three Animal slots have been filled but because Claws and Teeth are both Inflict abilities, these only count as one Inflict ability (the character would have 7 Beast Dice, not 8).

Animal Abilities

  • Sense (Night vision, sonar, vibration sense, enhanced smell)
  • Move (Flight, leaping, swimming, digging,climbing)
  • Inflict (Claws, teeth, talons, horns, spines)
  • Shape (Gills, armor, camouflage, resistance to cold)
  • Skill (Strength, speed, beauty, stealth, endurance)

    Human Abilities

  • Speak (fast-talk, ingratiate, intimidate)
  • Wield (manipulating, throw, use device)
  • Know (any human knowledge)
  • Feel (love, hate, sadness, jealousy, anger)
  • Skill (any human skill)

    When a character attempts an action, roll both your pools of dice. Human actions succeed if your highest Human die is greater than your highest Beast die. Animal actions succeed if your highest Beast die is greater than your highest Human die.

    Abilities cancel the highest die of the opposing roll. So a character with an Animal ability may cancel any Human die when that ability comes into play.

    Forms

    Characters appear as humans with animalistic features.

    Animals may transform themselves into man-shape by spending a Beast Die.