Characters
Characters in H are animals on the
way toward humanity.
All players must choose an animal
and how far along the path of humanity that animal has
travelled. The ultimate state of a transformed animal is in
fact a human being (Pure Men). Animals who have not
undertaken the journey are called Pure Things.
Characters have 10 dice divided into
two separate pools. The first pool (Human dice) represents
the distance your character has traveled along the path of
humanity. All characters in H have a minimum of 1 and a
maximum of 9 Human dice. The remaining dice are Beast Dice.
They represent your character's animalistic nature.
Characters with 0 Beast Dice and 10
Human Dice become Pure Men.
Characters with 0 Human Dice and 10
Beast Dice become Pure Things.
Starting characters start with 5
Beast Dice and 5 Human Dice.
Each character will possess
Abilities, both Animal and Human. Up to three Animal
Abilities and three Human Abilities may be chosen. Each
Animal ability raises the character's Beast Dice by 1. Human
abilities reduce the number of Beast dice.
Example: a Bat character has Move/Flight and
Sense/Sonar for Animal abilities and Speak/Con, Wield/Tools
and Skill/Computers for Human Abilities. The Bat starts with
5 Beast Dice, +2 Beast Dice for Animal Abilities and -3 for
Human Abilities…for a grand total of Beast 4/Human 6.
Abilities may be doubled-up or
tripled-up. In this case, each ability counts toward the
total but only the first ability modifies the character's
total dice.
Example: a Panther character has Claws, Teeth and
Camouflage. All three Animal slots have been filled but
because Claws and Teeth are both Inflict abilities, these
only count as one Inflict ability (the character would have
7 Beast Dice, not 8).
Animal Abilities