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"Get out of the woods!" Alternate Environment Rangers

Although these example character packages have real-world names, this is done only to establish the "feel" of the ranger and is not meant to disrespect or stereotype any of these peoples.

Aborigine
Description: Aborigines are rangers who make their home in the deepest jungles.
Specialized Fighting: Marksmanship (blowgun) or Nocturnal
Bonus Feats: Track
Specialized Lore: Familiar Terrain (forest) or Preferred Weapon (blowgun) or Favored Companion (jaguar)
Spellcasting: Standard
Important Skills: Animal Empathy, Climb, Heal, Hide, Jump, Listen, Move Silently, Spot, Swim, Tumble, Wilderness Lore

Bedouin
Description
: The Bedouin are a nomadic people who make their home in the desert. Bedouin rangers often accompany merchant caravans or act as guides.
Specialized Fighting: Two-Weapon Fighting or Horsemanship (horses or camels)
Bonus Feats: Endurance or Bareback Rider
Specialized Lore: Favored Enemy (efreet) or Familiar Terrain (desert)
Spellcasting: Sun and Travel domains
Important Skills: Alchemy, Animal Empathy, Appraise, Bluff, Diplomacy, Handle Animal, Heal, Intuit Direction, Profession (herdsman or guide), Ride, Sense Motive, Spot, Wilderness Lore

Bushman
Description: The Bushmen dwell on the plains and savannahs, where the sun is merciless and water is scarce.
Specialized Fighting: Marksmanship (spear or longbow)
Bonus Feats: Run or Track
Specialized Lore: Familiar Terrain (plains)
Spellcasting: Sun and Earth domains
Important Skills: Animal Empathy, Craft (any), Handle Animal, Heal, Listen, Move Silently, Search, Spot, Wilderness Lore

Caver
Description
: Cavers are rangers (commonly dwarves) who are expert climbers and spelunkers. They roam the lonely tunenls of the underdark, rescuing lost explorers and patrolling for danger.
Specialized Fighting: Nocturnal
Bonus Feats: Track
Specialized Lore: Familiar Terrain (underground)
Spellcasting: Earth and Good domains
Important Skills: Balance, Climb, Escape Artist, Heal, Hide, Intuit Direction, Jump, Listen, Move Silently, Profession (guide), Speak Language (undercommon), Use Rope, Wilderness Lore

Guerilla
Description: A Guerilla is a ranger who excels at hit-and-run tactics, wilderness survival and stealth.
Specialized Fighting: Marksmanship (longbow)
Bonus Feats: Track or Run
Specialized Lore: Familiar Terrain (marsh or forest) or Favored Enemy
Spellcasting: Standard
Important Skills: Bluff, Craft (any), Heal, Hide, Listen, Move Silently, Search, Sense Motive, Spot, Swim, Wilderness Lore

Inuit
Description: The Inuit are a tribe that makes its home in the most inhospitable of places: frozen plains of ice and snow.
Specialized Fighting: Two-Weapon Fighting or Marksmanship (harpoon)
Bonus Feats: Track, Run or Endurance
Specialized Lore: Favored Enemy (elementals), Favored Comapnion (dogs) or Preferred Weapon (harpoon)
Spellcasting: Fire and Water domains
Important Skills: Animal Empathy, Craft (leatherworking), Handle Animal, Heal, Intuit Direction, Profession (whaler or trapper), Ride (dogsled), Search, Spot, Wilderness Lore

Lumberjack
Description: This is just a fun woodland ranger who can chop wood with the best of 'em
Specialized Fighting: Two-Weapon Fighting
Bonus Feats: Endurance
Specialized Lore: Favored Enemy (plants), Preferred Weapon (battleaxe) or Familiar Terrain (forest)
Spellcasting: Plant and Animal domains
Important Skills: Balance, Climb, Craft (carpentry), Intimidate, Listen, Profession (lumberjack), Search, Spot, Swim, Use Rope, Wilderness Lore

Mariner
Description: Mariners are rangers who roam beaches, islands and atolls. They are skilled seamen and are at home above or below the waves.
Specialized Fighting: Two-Weapon Fighting
Bonus Feats: Endurance
Specialized Lore: Familiar Terrain (aquatic)
Spellcasting: Water and Animal domains
Important Skills: Climb, Craft (shipwright), Intuit Direction, Profession (sailor), Search, Spot, Swim, Use Rope, Wilderness Lore

Mongol
Description: Mongols are a fierce tribe of expert archers and horsemen who live in the rugged steppes.
Specialized Fighting: Marksmanship (shortbow) or Horsemanship
Bonus Feats: Bareback Rider
Specialized Lore: Favored Companion (horses)
Spellcasting: Travel and Earth domains
Important Skills: Animal Empathy, Craft (bowmaking), Handle Animal, Listen, Ride, Spot, Wilderness Lore

Sherpa
Description: Sheraps are skillful climbers and guides who live high in the mountains
Specialized Fighting: Two-Weapon Fighting
Bonus Feats: Endurance
Specialized Lore: Familiar Terrain (mountains) or Preferred Weapon (kukri)
Spellcasting: Air and Earth domains
Important Skills: Animal Empathy, Balance, Climb, Handle Animal, Intuit Direction, Listen, Profession (porter or guide), Ride, Search, Use Rope, Wilderness Lore