|

Check out these d20
sites:
The-Never.net
Montecook.com
ENworld
Email me!
jared@memento-mori.com
Return to Memento Mori
|
"Get out of the woods!"
Alternate Environment Rangers
Although these example
character packages have real-world names, this is done only
to establish the "feel" of the ranger and is not meant to
disrespect or stereotype any of these peoples.
Aborigine
Description: Aborigines are rangers who make their home
in the deepest jungles.
Specialized Fighting: Marksmanship (blowgun) or Nocturnal
Bonus Feats: Track
Specialized Lore: Familiar Terrain (forest) or Preferred
Weapon (blowgun) or Favored Companion (jaguar)
Spellcasting: Standard
Important
Skills: Animal
Empathy, Climb, Heal, Hide, Jump, Listen, Move Silently,
Spot, Swim, Tumble, Wilderness Lore
Bedouin
Description: The Bedouin are a nomadic people who make
their home in the desert. Bedouin rangers often accompany
merchant caravans or act as guides.
Specialized Fighting: Two-Weapon Fighting or Horsemanship (horses
or camels)
Bonus Feats: Endurance or Bareback Rider
Specialized Lore: Favored Enemy (efreet) or Familiar Terrain
(desert)
Spellcasting: Sun and Travel domains
Important
Skills: Alchemy,
Animal Empathy, Appraise, Bluff, Diplomacy, Handle Animal,
Heal, Intuit Direction, Profession (herdsman or guide),
Ride, Sense Motive, Spot, Wilderness Lore
Bushman
Description: The Bushmen dwell on the plains and
savannahs, where the sun is merciless and water is
scarce.
Specialized Fighting: Marksmanship (spear or longbow)
Bonus Feats: Run or Track
Specialized Lore: Familiar Terrain (plains)
Spellcasting: Sun and Earth domains
Important
Skills: Animal
Empathy, Craft (any), Handle Animal, Heal, Listen, Move
Silently, Search, Spot, Wilderness Lore
Caver
Description: Cavers are rangers (commonly dwarves) who
are expert climbers and spelunkers. They roam the lonely
tunenls of the underdark, rescuing lost explorers and
patrolling for danger.
Specialized Fighting: Nocturnal
Bonus Feats: Track
Specialized Lore: Familiar Terrain (underground)
Spellcasting: Earth and Good domains
Important
Skills: Balance,
Climb, Escape Artist, Heal, Hide, Intuit Direction, Jump,
Listen, Move Silently, Profession (guide), Speak Language
(undercommon), Use Rope, Wilderness Lore
Guerilla
Description: A Guerilla is a ranger who excels at
hit-and-run tactics, wilderness survival and stealth.
Specialized Fighting: Marksmanship (longbow)
Bonus Feats: Track or Run
Specialized Lore: Familiar Terrain (marsh or forest) or
Favored Enemy
Spellcasting: Standard
Important
Skills: Bluff,
Craft (any), Heal, Hide, Listen, Move Silently, Search,
Sense Motive, Spot, Swim, Wilderness Lore
Inuit
Description: The Inuit are a tribe that makes its home
in the most inhospitable of places: frozen plains of ice and
snow.
Specialized Fighting: Two-Weapon Fighting or Marksmanship
(harpoon)
Bonus Feats: Track, Run or Endurance
Specialized Lore: Favored Enemy (elementals), Favored
Comapnion (dogs) or Preferred Weapon (harpoon)
Spellcasting: Fire and Water domains
Important
Skills: Animal
Empathy, Craft (leatherworking), Handle Animal, Heal, Intuit
Direction, Profession (whaler or trapper), Ride (dogsled),
Search, Spot, Wilderness Lore
Lumberjack
Description: This is just a fun woodland ranger who can
chop wood with the best of 'em
Specialized Fighting: Two-Weapon Fighting
Bonus Feats: Endurance
Specialized Lore: Favored Enemy (plants), Preferred Weapon
(battleaxe) or Familiar Terrain (forest)
Spellcasting: Plant and Animal domains
Important
Skills: Balance,
Climb, Craft (carpentry), Intimidate, Listen, Profession
(lumberjack), Search, Spot, Swim, Use Rope, Wilderness
Lore
Mariner
Description: Mariners are rangers who roam beaches,
islands and atolls. They are skilled seamen and are at home
above or below the waves.
Specialized Fighting: Two-Weapon Fighting
Bonus Feats: Endurance
Specialized Lore: Familiar Terrain (aquatic)
Spellcasting: Water and Animal domains
Important
Skills: Climb,
Craft (shipwright), Intuit Direction, Profession (sailor),
Search, Spot, Swim, Use Rope, Wilderness Lore
Mongol
Description: Mongols are a fierce tribe of expert
archers and horsemen who live in the rugged steppes.
Specialized Fighting: Marksmanship (shortbow) or Horsemanship
Bonus Feats: Bareback Rider
Specialized Lore: Favored Companion (horses)
Spellcasting: Travel and Earth domains
Important
Skills: Animal
Empathy, Craft (bowmaking), Handle Animal, Listen, Ride,
Spot, Wilderness Lore
Sherpa
Description: Sheraps are skillful climbers and guides
who live high in the mountains
Specialized Fighting: Two-Weapon Fighting
Bonus Feats: Endurance
Specialized Lore: Familiar Terrain (mountains) or Preferred
Weapon (kukri)
Spellcasting: Air and Earth domains
Important
Skills: Animal
Empathy, Balance, Climb, Handle Animal, Intuit Direction,
Listen, Profession (porter or guide), Ride, Search, Use
Rope, Wilderness Lore
|