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Skills
MIMIC [Charisma]
This skill allows the character to disguise his or her voice, or to imitate other sounds (such as bird calls or other natural sounds). If the character with this skill also has six ranks in either Wilderness Lore, Disguise or Perform, that character gains a +2 synergy bonus to Mimic attempts. This skill may be learned untrained.

KNOWLEDGE (ENGINEERING) [Intelligence]
This skill enables the character to construct and reinforce structures, shafts and tunnels for military and mining use. This skill may also be used to demolish existing structures. Gnomes and Dwarves receive a +1 racial bonus in this skill. This skill may not be learned untrained.

PILOT [Intelligence]
This skill enables the character to operate mechanical vehicles such as gnomish flyers and clockwork tanks. This skill is limited to basic operation only. Proficiency with vehicle-wounted weaponry is covered by the Gunnery feat. This skill may not be learned untrained.