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Morran Blackblood
Human bard/cleric of Erythnul

Morran was yet another bored young man in the village where he grew up. He worked in his father's shop during the day and would go out at night with his crew and haunt the local taverns and back-alleys. He's a thin and pale young man with devilish blue eyes and jet black hair that hangs past his shoulders.

Morran is very clever (maybe too clever for his own good) and quite dashing, in his own sinister-yet-alluring way. He loves playing to an audience and will play at a moment's notice - most often when bored or vexed by some setback. He rarely confronts people head on, preferring his lackeys to do his dirty work for him.


Here are three different versions of Morran to use in your own campaign. One as a young and up-and-coming musician, then as a musical superstar and lastly as a cult leader and a follower of dark gods.

Morran is the eldest son of a shoemaker in his village but has no plans to follow in his father's footsteps. He would much rather stay out all night with his friends, playing music, drinking and carousing with the lovelies. Here he is as a struggling, albeit talented young bard.

Morran
Bored young musician
Human 1st level Bard
Str 12 Dex 15 Con 11 Int 15 Wis 10 Cha 16
Alignment CN Lang: Common, Elven, Orcish
HD: 1d6 (6 hit points)
Initiative +2 (Dex)
Feats: Expertise, Skill Focus: Perform
Skill Ranks: Bluff 4, Craft (cobbling) 1, Craft (leatherworking) 2, Decipher Script 1, Diplomacy 4, Gather Information 4, Hide 1, Intuit Direction 1, Listen 1, Move Silently 1, Perform 4, Pick Pocket 1, Sense Motive 1, Tumble 1, Use Magic Device 1
Saves: Fort +0 Reflex +4 Will +2
Melee: +1
Ranged: +2
Race/Class Abilities: Extra feat and skill points, any favored class when multi-classing, proficiency with all simple weapons, whip, light and medium armor and shields, bardic spells, bardic music (Inspire Courage, Countersong, Fascinate) bardic knowledge.
Spells: Mage Hand, Mending, Prestidigitation, Read Magic
AC: 12 (+2 Dex)
Items: Dagger (1d4), whip (1d2), violin, flask, steel mirror, entertainer's outfit, belt pouch


After a time, Morran began to attract quite a following. He was able to buy a vintage violin from a collector in the City and has even played at the more upscale locales there. He's travelled a bit and has been dabbling in the occult, hungry for power and knowledge. Morran has given himself the ominous surname "Blackblood" and he tours with a troupe of musicians under the banner of his new identity.

Morran Blackblood
Metallian superstar
Human 6th level Bard
Str 12 Dex 16 Con 11 Int 15 Wis 10 Cha 16
Alignment CN Lang: Common, Elven, Orcish
HD: 6d6 (22 hit points)
Initiative +3 (Dex)
Feats: Expertise, Improved Trip, Skill Focus: Perform, Leadership
Skill Ranks: Alchemy 1, Appraise 1, Bluff 8, Climb 1, Craft (cobbling) 1, Craft (leatherworking) 2, Decipher Script 1, Diplomacy 8, Gather Information 5, Hide 1, Intuit Direction 1, Jump 1, Knowledge (arcana) 3, Knowledge (geography) 3, Knowledge (history) 1, Knowledge (nature) 1, Knowledge (the planes) 2, Knowledge (religion) 1, Listen 1, Move Silently 1, Perform 10, Pick Pocket 2, Scry 1, Sense Motive 2, Spellcraft 1, Swim 1, Tumble 1, Use Magic Device 2
Saves: Fort +2 Reflex +8 Will +5
Melee: +5
Ranged: +7
Race/Class Abilities: Extra feat and skill points, any favored class when multi-classing, proficiency with all simple weapons, whip, light and medium armor and shields, bardic spells, bardic music (Inspire Courage, Countersong, Fascinate, Inspire Competence, Suggestion) bardic knowledge.
Spells: Detect Magic, Light, Mage Hand, Mending, Prestidigitation, Read Magic, Identify, Mage Armor, Magic Weapon, Summon Monster I, Shatter, Sound Burst, Tongues
AC: 17 (+2 Dex +4 studded leather +1 ring of protection)
Items: Spiked gauntlet (1d4), dagger (1d4), whip of wounding (1d2), ring of protection +1, masterwork studded leather, masterwork violin, flask, steel mirror, entertainer's outfit, belt pouch.


At this point, Morran is a huge influence over the youth of several towns and cities. They regularly attend his shows and naturally, the elders are quite unhappy about this - going so far as banning his concerts and setting up curfews. Still, Morran's followers have organized themselves into a gang of sorts (all dressed in shiny black leather studded with sharp steel spiked) and have dubbed themselves "The Blackblood Tears." Morran himself has now jumped headfirst into the worship of demons and evil gods and has begun training as a cleric of Erythnul, the God of Slaughter.

Morran Blackblood
Evil cult leader, cleric of Erythnul
Human 7th level Bard, 2nd level Cleric
Str 12 Dex 16 Con 11 Int 16 Wis 10 Cha 16
Alignment CE Lang: Common, Elven, Orcish, Abyssal
HD: 7d6, 2d8 (37 hit points)
Initiative +3 (Dex)
Feats: Expertise, Improved Trip, Improved, Disarm, Skill Focus: Perform, Leadership
Skill Ranks: Alchemy 1, Appraise 1, Bluff 11, Climb 1, Concentration 4, Craft (cobbling) 1, Craft (leatherworking) 2, Decipher Script 1, Diplomacy 8, Disguise 1, Gather Information 5, Hide 3, Intuit Direction 1, Jump 1, Knowledge (arcana) 3, Knowledge (geography) 3, Knowledge (history) 1, Knowledge (nature) 1, Knowledge (the planes) 2, Knowledge (religion) 2, Listen 1, Move Silently 1, Perform 12, Pick Pocket 2, Scry 2, Sense Motive 3, Spellcraft 2, Swim 1, Tumble 1, Use Magic Device 2
Saves: Fort +5 Reflex +8 Will +8
Melee: +7
Ranged: +9
Race/Class Abilities: Extra feat and skill points, any favored class when multi-classing, proficiency with all simple weapons, whip, all armor and shields, bardic spells, bardic music (Inspire Courage, Countersong, Fascinate, Inspire Competence, Suggestion, Inspire Greatness) bardic knowledge, clerical spells (and Evil & Trickery domain spells), spontaneous casting, rebuke undead.
Spells: Detect Magic, Light, Mage Hand, Mending, Prestidigitation, Read Magic, Identify, Mage Armor, Magic Weapon, Summon Monster I, Shatter, Sound Burst, Tongues, all 0 and 1st level cleric spells
AC: 17 (+3 dex, +3 studded leather +1 ring of prot. )
Items: Unholy spiked gauntlet (1d4), dagger (1d4), whip of wounding (1d2), ring of protection +1, +2 studded leather of shadow, cloak of arachnida, goggles of night, masterwork violin, flask, steel mirror, entertainer's outfit, belt pouch, holy symbol