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Feats
ELUSIVE [General]
You are quick and wary, able to dodge attacks and avoid danger.
Benefit: In lieu of attacking during combat, the character may roll 1d4 and add the result to their AC against any one opponent. This ability may be used if the character is caught flat-footed and it may stack with racial dodge bonuses and with AC bonuses from feats like Dodge and Expertise. This ability also gives the character a +2 competence bonus to their Hide skill.

EXERTION [General]
You are capable of over-extending yourself in order to inflict extra damage.
Pre-requisites: Toughness, Power Attack, base attack rating of +1 or higher
Benefit: This feat allows the user to expend their own hit points during combat in order to take down an opponent. If the character hits successfully, he can expend a number of Hit Points (up to his base attack rating) and add that amount to the damage inflicted to his opponent. This feat uses a full action and cannot be used with Cleave or Great Cleave. Hit Points lost through Extertion are regained at the end of the fight.

GUNNERY [General]
You are trained at using siege engines, cannon and other war machines. This also includes catapults, ballistae, trebuchets and other mounted missle weapons.
Pre-requisites: +2 basic attack rating
Benefit: You do not suffer the normal -4 penalty when firing cannon or operating other such engines of war.

IMPROVED PENETRATING SHOT [General]
Your ranged attacks are able to skewer multiple opponents with one shot.
Pre-requisites: Penetrating Shot
Benefit: Improved Penetrating shot allows the attacker to strike multiple targets in the attacker's line of sight within 15' of the primary target. The attacker must be using a Mighty Bow (bonus of +1 or greater) or a +1 magical missle weapon.

LUCKY [General]
Fortune smiles upon you!
Benefit: Once per day, the character may roll 1d4 and add the result to any one saving throw (Fort, Ref or Will). This bonus is cumulative with any racial bonus or bonuses due to feats such as Great Fortitude, Iron Will or Lightning Reflexes. Taking this fear more than once grants multiple uses per day or +1d4 per additional Lucky feat taken.

PENETRATING SHOT [General]
You are able to strike with such deadly force that your missle attacks actually travel through your target, enabling you to hit a second target.
Pre-requisite: Point Blank Shot, Precise Shot
Benefit: This feat is the equivalent of the Cleave feat, except it's only used with missle weapons. The other requirement is that the second target must be located in the attacker's line of sight within 5' of the primary target. The attacker must be using a Mighty Bow (bonus of +1 or greater) or a +1 magical missle weapon.

QUICK STUDY [General]
You are a fast learned who can easily pick up new concepts and aptitudes.
Pre-requisites: Training in the skill to be learned (trained skills only)
Benefit: The character may choose any untrained skill as a class skill. A trained skill may be chosen if the character receives training from a skilled mentor. Skills gained as class skills remain class skills no matter what class(es) the character increases in level.

SNIPER [General]
You are a superior marksman and a skilled hunter.
Pre-requisites: Proficiency with projectile weapon, Point Blank, Far Shot, Precise Shot
Benefit: When using any projectile weapon you can add your dexterity bonus to the attack's damage (in addition to any strength-based damage modifiers). This feat must be used when shooting from a stationary position.