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Beastfolk (template)
Beastfolk dwell on the
Isle of Gnar, a remote island dotted with ancient ruins of
unknown origin. The Beastfolk of Gnar themselves are of
unknown origin. Some who have encountered the beastfolk
hypothesize that the lizardmen are of similar origin.
Beastfolk speak a gutteral dialect of the common tongue, as
well as the language of their own kind.
Beastfolk appear to be
humanoid man-animal hybrids. The creatures are fairly
intelligent, but fierce and wild. They are all bipedal and
have fully-functional arms and hands (even the avian
beastfolk). The Beastfolk of Gnar are limited to stone and
bronze-age tools and weaponry. They hunt animals for food,
or live off of plants. Only mammalian and avian beastfolk
are known to exist.
Creating Beastfolk
"Beastfolk" is a
template that can be added to animals of a mammalian or
avian nature (there are no beastfolk reptiles, sharks,
insects, etc). The creature's type is changed to humanoid
(type of animal) and its intelligence attribute is raised by
3d4.
A beastfolk uses all the
base creature's statistics and special abilities except as
noted here:
Speed: as noted. The rare avian and
chiropteran beastfolk lack fully-functional wings and may
only glide for short distances.
Special
Attacks: A
beastfolk retains all the special attacks of the base
creature.
Special
Qualities: Once
per day, a beastfolk may use any one druidic orison (level 0
spells). Beastfolk may also speak with normal animals of
their own kind (an extraordinary ability that works like the
2nd level druidic spell "Speak with Animals"). All beastfolk
also possess the Scent ability.
Organization: Beastfolk gather together in small bands or
live solitary lives. They usually don't group within a
species but beastfolk of similar stock sometimes live
together.
Alignment: Usually neutral.
Advancement: By character class. A male beastfolk's
favored character class is ranger. A female beastfolk's
favored character class is druid. A common prestige class
for beastfolk is that of Tribal Protector (found in Sword
& Fist).
Sample Beastfolk
Boar Beastfolk
Medium Humanoid
(Boar)
Hit Dice: 3d8+9 (22 hp)
Initiative: +0
Speed: 40 ft.
AC: 16 (+6 natural)
Attacks: Gore +4 melee or by weapon
Damage: Gore 1d8+3 or by weapon
Face/Reach: 5 ft. by 5ft./5 ft.
Special Attacks: Ferocity
Special Qualities: Scent, Speak with boars/pigs, cast 0
level Druid spell once/day
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 15, Dex 10, Con 17, Int 8, Will 13, Cha 4
Skills: Listen +7, Spot +5
Climate/Terrain: Temperate
and warm forest
Organization: Solitary
Challenge Rating: 2
Treasure: No coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: By character class
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