Captain America

Captain America
Champion of Good
10th level Human Fighter
Str 15 Dex 16 Con 16 Int 12 Wis 12 Cha 17
Alignment: LG
Language: Common
HD: 10d10
Initiative: +1 (Dex)
Feats: Improved Unarmed stike, Endurance, Point Blank Shot, Throw Anything, Shield Expert, Weapon Focus (Shield), Leadership, Weapon Specialization (Shield), Dodge, Mobility, Shot on the Run
Skills: Diplomacy* +6, Climb +4, Handle Animal +4, Jump +8, Ride +4, Search* +2, Sense Motive* +2, Spot* +2, Swim +4, Tumble +3*
Saves: Fort +10 Reflex +6 Will +4
Melee: +12/+7
Ranged: +13/+8
Race/Class Abilities: Proficient in all simple and martial weapons, armor and shields.
AC: 17
Weapons: Adamantine Small Shield of Bashing, Returning and Sonic Resistance (+3 to hit, 1d6+4 damage)
Armor: Masterwork Leather (+2), Adamantine Small Shield (+2)


Nightcrawler
Mischevious Swashbuckler
6th level Tiefling Rogue
Str 12 Dex 20 Con 14 Int 12 Wis 12 Cha 12
Alignment: CG
Language: Common
HD: 6d6
Initiative: +5 (dex)
Feats: Ambidexterity, Dodge, Weapon Finesse (Rapier)
Skills: Balance +9, Bluff +5, Climb +9, Decipher Script +5, Disguise +5, Escape Artist +6, Hide +9, Intimidate, Jump +9, Knowledge (Religion) +2, Listen, Move Silently +7, Open Lock, Perform +4, Pick Pocket, Search, Spot, Tumble +9
Saves: Fort +2 Reflex +10 Will +3
Melee: +5
Ranged: +9
Race/Class Abilities: Fire, Cold Electricty resistance 5, cast
Darkness once/day as an Xth level sorcerer, +2 racial bonus to Bluff and Hide checks, prehensile tail ("3rd limb"), Sneak Attack +3d6, Evasion, Uncanny Dodge -- Dex bonus to AC even when flat-footed, can't be flanked
AC: 18
Armor: Rogue's Armor (+2)
Weapons: Masterwork rapier (+1 to hit, 1d6+1 18-20/x2 damage)
Items: Slippers of Spider-Climbing, Helm of Teleportation


Wolverine
Feral Warrior
2nd level Human Barbarian
6th level Fighter
1st level Ranger
Str 14 Dex 14 Con 18 Int 10 Wis 16 Cha 7
Alignment: CN
Language: Common
HD: 97 hps
Initiative: +2 (dex)
Feats: Alertness, Close-Quarters Fighting, Exotic Weapon Proficiency (Bladed Gauntlet), Great Fortitude, Improved Critical, Power Attack, Power Lunge, Track, Weapon Focus (Bladed Gauntlet) Weapon Specialization (Bladed Gauntlet)
Skills: Climb +5, Intimidation +5, Intuit Direction +5, Jump +10, Listen +5, Spot +4, Swim +5, Wilderness Lore +5
Saves: Fort +16 Reflex +4 Will +5
Melee: +11/+6
Ranged: +11/+6
Race/Class Abilities: Rage 1x/day, Uncanny Dodge -- Dex bonus to AC even when flat-footed, Favored Enemy: Shapechangers, equivalent of Ambidexterity, Two-Weapon Fighting and Improved Two-Weapon Fighting when wearing light or no armor.
AC: 19
Armor: Internal armor (counts as no armor) -- Adamantine Breastplate of Heavy Fortification (not able to be critically hit) (+7)
Weapons: Pair of Keen Vorpal Bladed Gauntlets of Adamantine (+2 to hit, 1d6+5 13-20/x2 damage) -- retractable blades
Items: Headband of Ferocity, Ring of Regeneration