|


Monster
Garage (and its companion setting, "Little
Tyrants") were articles for
White Wolf Game Studio's Requiem Chronicler's Guide.
It strips down the Storyteller System to a bare-bones
chassis and jettisons all the crap that's unnecessary.
I concentrated on the vices and virtues (the only interesting
parts of the game) and gave it a kind of American
Psycho meets Less Than Zero 80's serial killer
chic.
It's
my only freelance RPG project to date and probably the
last. Factoid: this was going to be self-published as
"Man, fucking vampires!" until WWGS
contacted me about writing for them. I figured that
MFV would be a nice way to subvert White Wolf's player
base just a wee bit and accepted. I made $300 and the
process (from writing the thing in a weekend to getting
paid) took a little over a year. I'm omitting some juicy
details.
Interesting
note: If I self-published MFV as a 30-page stand-alone
and charged$5 a copy, I'd earn the same amount in the
same timespan after selling just 60 copies (that's roughly
one sale a week). I'd also own the rights. Let that
be a lesson to you! In truth, I only did it to have
my work alongside Robin Laws' excellent "Blood
Opera."
the
farm is an experimental game dealing with the horror
of imprisonment, terrible choices and the ruthless nature
of survival. The players are prisoners ("residents")
of "The Farm," a concentration camp-type environment
where they're being kept until they're slaughtered for
food. It ain't perfect but it's loaded with atmosphere
and I'm especially proud of its Leader/Follower/Pig
mechanics.
Tooth
& Claw is an adventure roleplaying game where
the characters are dinosaurs living on a vast super-continent.
It uses die pools based on size and age and has lots
of real science built into the dinosaur creation system.
I'd like to revisit this one day as a lavishly-illustrated
game for kids.
Squ3am is an exceptionally short parody of horror
films. The stats are all attributes that most people
would NOT want to possess. The title is a pun on the
90's "Scream" slasher film trilogy, a reference
to one of the attributes ("Squeamishness")
and a nod to the game's third, best and final version.
SCHISM is a mini-supplement for Sorcerer
(a game from Adept Press) inspired by David Cronenberg's
films. It replaces the sorcerers and demons of that
game with mutants and psychic powers. Very grim and
existentialist in nature. One of the first RPGs that
I can think of that featured a definite "endgame"
-- each character is doomed and part of character creation
is to write down the circumstances of your character's
future demise.
eight, my most ambitious project/greatest dissapointment,
is included for posterity's sake as it has yet to be
completed. The project was conceived in January, 1997
when I was just settling in to my new life in San Francisco.
I consider it the first/lost MMT game (it is not available
to the public so don't ask). Ten years is a long time
to dream.

These games and pieces of games are all experiments,
diversions and random after-thoughts. Some are playable,
others are half-baked and some are supplemental materials
for other games.
21st
century angels
(new race for shadowrun)
amazing monkey adventures
(written for a X-Mas collection of games)
ars mechanica
(epic science-fantasy)
autopsy (did
this a loooong time ago)
broomstix
(aka the Harry Potter game)
broomstix PDF
/ char. sheet
(PDF's of Broomstix created by bobby jennings)
bylinas
& bogatyr (a 24-hour game about medieval
Russian knights)
the code/the
code 2 (weird superheroes)
clockworx
(diceless system)
clown cops (winner
of GO design contest)
color wheel
(diceless and numberless system)
COS (creepy CosPlay
RPG...kinda dumb!)
d20 dungeon
(assorted d20 stuff)
decay
(unfinished apocalytice zombie fantasy)
dice castles
(silly game, fun and quick)
fiendish (computer
game pitch: "Grand Theft Carraige")
four walls and a funeral
(a 24-hour game about prison)
gigantocorp
(Dilbert-esque satire)
h (idea based on photos
at daniellee.com)
haiku
(a 24-hour parody)
halflingworld
(John Wick wrote this for me)
happy-lucky chinese restaurant
game (Zang!)
hellcab (party
game)
here there be dragons
(system for dragons)
idoru (weird
idea for a RPG)
jay & silent bob
(snootchie bootches!)
lead or gold
(space pirates, or something)
mage: the ascension LARP
(whoa, this is old)
monster party PDF
(eat and grab stuff!)
parsley (text
adventures!)
the pitch (broken
system but evidently fun)
platforms
(nintendo-esque gamist design)
points of articulation
(action figure RPG)
pumpkin town
(I created funland and some characters)
ratpack
(a 24-hour game about rats)
red, white, blue
(a dramatic system)
sex & violence
(unfinished urban crime drama)
sex &
violence: concrete angels (for Dust
Devils)
the smoothie game
(for dr. rotwang)
smurf: the smurfing (WoD material from
1995, no longer available online)
SPHEAR
(a 24-hour game that pays tribute to the "Phantasm"
series)
superior (fun
card game i designed)
time to kill (ninjas!)
unknown
armies (misc. fanboy material)
vampires (what
vampire LARP is really about)
|