Astounding science fiction — like a really twisted version of FreeMarket. Maybe one of the best things I've ever seen on TV. The first episode (The National Anthem) was also quite good. Looking forward to seeing the entire series.
Game design from beyond the grave
Astounding science fiction — like a really twisted version of FreeMarket. Maybe one of the best things I've ever seen on TV. The first episode (The National Anthem) was also quite good. Looking forward to seeing the entire series.
Had a chance to peruse the Player's Handbook and make a character for an upcoming game. Gotta hand it to Mearls and Co., the book is sharp. Lots of good decisions—namely eliminating a lot of the bookkeeping and math. It still looks like D&D but streamlined. Making a character (half-orc monk) was a snap and most of the decisions are related to the character's background, which is a huge shift to more avatar/moral-based decisions at the start of the game.
So let me tell you about my character...
After the success of my Wanderers supplement for Torchbearer I wanted to take a stab at some new character stocks. I knew I wanted to include a classic from BW (the rat-like roden) as well as AD&D-esque gnomes (because who doesn't love a gnome? Don't answer that!). So what...small folks? Burrowers? What's the angle going to be?
When I put it to a vote on Twitter, the minotaur and the roden were both strong contenders. I figured, why would roden and gnomes and minotaurs be adventurers? What makes them unique? Then it hit me: if the first group of character classes were Wanderers, then these should be Outcasts.
So hopefully in a month or two I'll have six new character classes done and ready for download:
Roden illustration by Jordan Worley
It's been awhile but MMT is back in action. More to come!