Specialists / The Archer
Prerequisites: Hunter 4 required. You must have at least six points divided between Armorer and Fighter. You must possess a wise related to archery or hunting.
Target Practice: Add the bow to your weapon list. If you’re trained in archery, take one advance in either Fighter or Hunter.
Patience: You may not be made angry or afraid if you fail a test while using a bow.
Skirmisher: See the Halfling Burglar level 3 benefit (TB).
Dead Shot: See the Strider level 4 benefit (WOE).
Master: Bows grant either +4D to Maneuver or count as longer range than all other missile weapons.
Helpful: When using your bow in fights and battles, your help adds +2D instead of +1D.
Focus: +1s to tied/successful actions in a fight or battle when armed with a bow.
Snapshot: See the Strider level 8 benefit (WOE).
Heroic Ability: When shooting, crafting or repairing a bow your skills now succeed on a roll of 3-6.
Hail of Arrows: By spending 4 points worth of effects on a successful Maneuver action in a Kill or Drive Off conflict, the archer may unleash a Hail of Arrows, inflicting one hit point of damage to the archer’s opponent and one hit point of damage to each person or creature that helped the archer’s opponent on that action. You may use Hail of Arrows once per conflict—it seriously depletes your ammunition.